October 12, 2002
Architecture in Videogames

I've taken the liberty of reprinting this article here on Saturation (since it requires registration on Gamasutra). It's not a masterpiece by any means, but I always find it rather cute to see people whose lives are spent playing and making games trying to explain why they are worthwhile activities. They may not always get there but sometimes it's fun to take a step back and ponder the absurdity of the landscape...before returning to the slaughter.

Posted by tmonkey at October 12, 2002 09:58 AM
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