November 19, 2002
Mr. Moore Aghast

So here we have the equivalent of nuclear disarmament as the head of AMD, Hector Ruiz, admits that Moore's law doesn't necessarily benefit the consumer. Intel says "Nyah Nyah! You just can't keep up!" and blisters ahead. Then AMD goes ahead and touts its new 64-bit processor for desktops by running a demo of Unreal Tournament 2003, thereby negating Ruiz's initial statement, verifying what we knew all along: that gamers need speed.

Posted by tmonkey at November 19, 2002 05:30 PM
Comments

Yeah, but the thing is, whether you talk to a computer OEM or a PC games manufacturer, they'll both say the same thing:

Yeah, you don't really need to upgrade your computer. Not unless you want to play games.

So it's about getting computers to play better games. And you know who that benefits in the end. Mister Predator and Mister Hellfire.

Posted by: Kevin Slavin on November 19, 2002 06:11 PM

But could one argue that we consumers (ok, non-rabid gamers) get some trickle-down benefits from being dragged into the whiz-bang pedal-to-the-metal future by gamers? (Uh, 3D pie-charts in Excel? The Aqua dock?) We need some kind of standard by which to measure technological progess -- never mind that the standard involves fragging and gibbing, it's writ by geniuses nonetheless, Messrs. Carmack and Romero et al.

By the way, Carmack gave a speech (I think it was at E3) about how we're now at the point where the hardware is perfectly adequate (to do real-time movie-quality computer generated graphics) and it's the designers and programmers who now need to figure out how to exploit it properly. We can stop throwing computing power at everything and start designing. Here's an MP3 of the speech (<< WARNING: 16MB file). Or just listen for the fun of hearing what spending entirely too much time close to the machine makes you sound like.

Posted by: tmonkey on November 19, 2002 07:36 PM
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